[MTAS] Modern Tactical Assault Squad
Would you like to react to this message? Create an account in a few clicks or log in to continue.

[MTAS] Modern Tactical Assault Squad

Welcome to MTAS Guest! You last visited on Wed Dec 31, 1969 and have posted 0 times on this forum!
 
HomePortalLatest imagesSearchRegisterLog in
MTAS is now officially closed. i will keep this open for you all to chat and do as you please. ump.45 is now in full effect. thank you for all the good times. - MTAS leaders
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» clan closed
big IGN MW2 hands on EmptySun Jan 31, 2010 5:30 pm by Xcite-walshy

» damn you scott
big IGN MW2 hands on EmptyTue Jan 05, 2010 6:01 pm by Reckz

» cena's app.
big IGN MW2 hands on EmptySun Jan 03, 2010 5:37 pm by manufan2k8

» King OctoJellyfish
big IGN MW2 hands on EmptyMon Dec 28, 2009 7:26 pm by Reckz

» Ashamed n upset :@
big IGN MW2 hands on EmptyWed Dec 23, 2009 11:22 pm by Reckz

» application
big IGN MW2 hands on EmptySat Dec 19, 2009 5:07 pm by Sajid-Hussain

» Cod_fish202's apllication
big IGN MW2 hands on EmptyThu Dec 17, 2009 2:37 pm by Reckz

» No-Scope King!! zzirGrizz
big IGN MW2 hands on EmptyWed Dec 16, 2009 3:22 am by manufan2k8

» BIGGEST EPIC FAIL EVER!
big IGN MW2 hands on EmptySat Dec 12, 2009 8:25 pm by Scottism22

Top posters
manufan2k8
big IGN MW2 hands on I_vote_lcapbig IGN MW2 hands on I_voting_barbig IGN MW2 hands on I_vote_rcap 
Scottism22
big IGN MW2 hands on I_vote_lcapbig IGN MW2 hands on I_voting_barbig IGN MW2 hands on I_vote_rcap 
Xcite-walshy
big IGN MW2 hands on I_vote_lcapbig IGN MW2 hands on I_voting_barbig IGN MW2 hands on I_vote_rcap 
chapelnips
big IGN MW2 hands on I_vote_lcapbig IGN MW2 hands on I_voting_barbig IGN MW2 hands on I_vote_rcap 
octojellyfish2
big IGN MW2 hands on I_vote_lcapbig IGN MW2 hands on I_voting_barbig IGN MW2 hands on I_vote_rcap 
k9chief
big IGN MW2 hands on I_vote_lcapbig IGN MW2 hands on I_voting_barbig IGN MW2 hands on I_vote_rcap 
saint-lloyd
big IGN MW2 hands on I_vote_lcapbig IGN MW2 hands on I_voting_barbig IGN MW2 hands on I_vote_rcap 
Reckz
big IGN MW2 hands on I_vote_lcapbig IGN MW2 hands on I_voting_barbig IGN MW2 hands on I_vote_rcap 
[ESGS]Tj
big IGN MW2 hands on I_vote_lcapbig IGN MW2 hands on I_voting_barbig IGN MW2 hands on I_vote_rcap 
xCaTeRx
big IGN MW2 hands on I_vote_lcapbig IGN MW2 hands on I_voting_barbig IGN MW2 hands on I_vote_rcap 

 

 big IGN MW2 hands on

Go down 
4 posters
AuthorMessage
saint-lloyd

saint-lloyd


Posts : 133
Join date : 2009-09-10
Age : 30

big IGN MW2 hands on Empty
PostSubject: big IGN MW2 hands on   big IGN MW2 hands on EmptySat Sep 19, 2009 7:16 pm

Multiplayer Hands-on: Part 1 – First ImpressionsAs a self admitted Call of Duty junkie – I'm going to classes, and I'm using the steps – I was eager to jump in and give the new multiplayer in Modern Warfare 2 a serious run through the paces. Not a hands-on "dabble" with the game; a realrunthrough. Thus far I've had a chance to play three matches, each of which were different, and experimented with three different class sets. The beta we're currently on is totally locked out at the beginning, starting with each player at level one, and resetting every time a 20 minute interval is up. Needless to say, that limits the amount of guns I've had a chance to use, but it also keeps the playing field even. The first major note I can make on the game is that, as expected, it's pretty unchanged in the gameplay department from the previous Modern Warfare. IW knew it had a hit on its hands in the first game, and as such Modern Warfare 2 feelslike a true Modern Warfare experience. The team sizes are set at nine on nine, the levels are a mix of indoors, outdoors, and varied height, and yeah, there are still sections of the game when you're totally confused as to why you died. It happens.

As for what's truly different, I'll start with a few basics I noticed. Bringing up things like the UAV mid-battle (and mid-sprint) seems to be more dependant on the gun this time around to determine speed, and the game is hugely reliant on perks and create-a-class options. Semtex, a replacement for grenades, can actually stick to people, walls, doors, ceilings… whatever. I tried to toss one at a shield, but didn't live long enough to see the result, sadly. They rock though. It's a great way to pop someone hiding in obvious cover, and it has a shorter fuse than a regular frag grenade. The actual weapon loadouts are also a bit different as well, with a primary and secondary gun available in every create-a-class. Rather than being stuck to just pistols, players can add a shotgun, machine pistol, or regular pistol in its place, as well as rocket launchers. Apparently someone else had the same feeling I did about shotguns – they're nice, but I'd never use one over a rifle or SMG – and decided to shoehorn it in with the regular set. As for weapons, I've gone hands-on with quite a few thus far. The RPD is back and virtually unchanged, the M4 is also entirely true to the original feel, FAMAS is basically a bigger brother to the M16 (with three shot bursts),and the .44 Magnum is like a more ADS-friendly version of the Deagle, and it kicks a whole lot of ass. I've cleared rooms with a .44, and not bothered to switch back to my main gun. It's sick. Other guns on the field include the RPD-like L-86 (it has crazy hop, but very strong. I'd place it between the M-60 and RPD from Modern Warfare), the AA-12 auto-shotgun, which I sadly haven't tried yet, the reliable MP5K (which looks to be a replacement for the original, at least for the earlier level players), and the "yang" to the K's "ying," with the UMP45. It's stronger than the MP5K, but it also scatters a bit more at a distance. As a quick note though, both MP5 and UMP feel farmore reliable than the Skorpion or Mini-Uzi ever did, and the iron sights are a bit more manageable

Another major change is the killstreak system, which is a hugeaddition in both a good way, and possibly a bit of a negative one; we'll see how balance holds out once we play more prolonged matches. Players can customize their kills at the 3, 4, 5, 6, 7, 9, and 11 increments, and while not all of them are open right away – starting Private class only has 3 and 4 – it provides some serious incentive to keep leveling. These include everything from supply drops to predator missiles, helicopters, UAV, AC-130, anti-UAV, and air strike. As for a few details on those, the predator missile is a cam-controlled drop where you can actually steer the missile and have the R-trigger to accelerate its fall. Supply drops are interesting as well, having players throw down smoke that actually brings in a helicopter drop. Anyone on the field can use it though, so it's a race to get to the box. It can contain any of your killstreak options currently set (basically a roulette) and can seriously turn the tide of a battle. With that being said, it's also another area where the more hardcore gamers might be a bit concerned, as a lucky roll could mean a guy that tags four or five people could essentially unlock the AC-130 or other ass-kicking streak rewards. Of course the chance is equally good that you'll kill everyone around and steal the upgrade for yourself, so it should all balance out in the end. As for the levels, we've had a chance to try three different areas out, including Highrise (the level with the helicopter that's stationary on top of a skyscraper), Afghan, which is set in a brown mountainous area next to an airplane crash site, and the Rio level shown in the first multiplayer footage IW released a few days back. Afghan allows for some great sniping and has a nice network of indoor cave areas (as well as a shanty town), Highrise is a classic "side vs. side" setup with plenty of glass to shoot out and exploding barrels – as well as an underground network – and the Rio level is pure vertical insanity, including a water tower, shanty town sniping posts, dozens of houses, and slanted streets. As a quick observation on level design, things are farmore varied in this game as opposed to COD4. There's more height, there are more cover areas, and elevation change from section to section can be drastic. Afghan has not only a great sniper perch, but also a few areas where you're jumping from mountain ledge to mountain ledge. Pretty intense.

Multiplayer Hands-on: Part 2 – The SpecificsNow that we've got the basics down, let's dive into the realguts of Modern Warfare 2, which is the insane amount of customization. When it comes to pure depth and options, Modern Warfare 2 blows away the competition, and that includes COD4. The killstreaks include an insane amount of versatility, guns are far more expandable, and perks are even crazier than the first game. I'll kick it off with the guns, starting with the weapons themselves. The beta includes a huge range of weaponry, with the list comprised of the M4, FAMAS, SCAR-H (which is a mix of AK-47 and M4), Tar-21, the MP5K, UMP45, a submachine gun called the Vector (similar to the original MP5, but with a faster firing speed), the aforementioned light machine guns, and sidearms. The SCAR was a blast to play with, and the iron sights were easy to use from even mid to long range. Speaking of long range, kills from a farther distance earn you extra challenges, as do double and triple kills and headshots. Not bad. Oh, and the P90 wasn't playable, but it's in the list, and in the first half of submachine guns you unlock. Where things really get interesting, however, is in the new gun-based attachments. Modern Warfare had things like doubletap as a perk. This time around, gun attachments include modifications like those as well, so you've got silencers, the ACOG scope, red dot, grips, heartbeat scanners, improved speed, and high-cap magazines. With the new Bling perk you can have two attachments at a time as well, so increased firing speed and a larger mag is entirely viable. These don'ttake the place of any perks either (minus the Bling one), so tweaking weapons is now deeper than ever.

On the grenade front, the same thing applies. There's now frags, semtex, throwing knives, but also a strange addition called "Tactical Insurgence," which replaces all primary grenades with a flare stick. Crack it open on the battlefield and you'll mark that spot as your next respawn point. This is a bit tricky to use, since you have to not only know where you want to spawn next time, but also get there. If you use it right though (on Afghan you can crack a stick by your sniper position, and if killed will spawn just a few meters from the person that flanked you) you can dominate. This is also interesting for snipers that spend time getting to out-of-the-way areas as well. Get to a killer spot? Crack open the stick, and hop right back up there if you're counter-sniped. And then there are the perks. First off, Pro Perks. Pro Perks are new additions to the game as well, allowing for you to actually increase the power of a specific perk (say, stopping power or increased speed; another addition announced tonight) if you use it a lot. Kill a set amount of people with stopping power on – I believe it was 1,000… no easy task – and you unlock "Stopping Power Pro." These perks can be seen on the main perk selection menu, and like all the other customization in the game it's entirely streamlined. If you hover over any attachment, gun, or perk in the game and press X, you'll see info on that selection, including how many kills you need for the next challenge or unlock. Nice. As for other perks I noticed, the list goes on and on. Scavenger allows you to re-up on all supplies and ammo any time you cross over a dead body, and new "deathstreak" system actually comes to your aid with a class-stealing ability – die four times, and you can steal the class setup of the person who last killed you, allowing you to get guns not previously unlocked – and also a perk that gives you automatic health boots for 10 seconds after respawning. The health boost is also included as a standalone perk, as is the Bling perk I mentioned.

A new infinite sprint option is included, "hardline" lets you get to your killstreaks one kill faster (if UAV is at three, you get it at two every time), there's a speed boost perk (which was the "feathered boots" pic in the original MW2 teaser trailer) that lets you run faster, and then the expected stopping power and steady aim options. And then there's the kill streak perks. The new killstreaks are what really elevate Modern Warfare 2 above and beyond any other online FPS in terms of customization and user diversity, even raising the bar well over what Modern Warfare did two years ago. Shown off tonight was the AC-130, UAV, anti-UAV (nice touch), sentry gun turret (which can be placed anywhere and then moved by any teammate), precision airstrike, which now lets you change the approach direction of the attack, the amazingly deadly predator missile, the supply drop (which is the roulette of other killstreaks that drops in) and helicopter. The choppers are still pretty deadly this time around, though with none of the advanced rockets that appear to be in the game unlocked I'm sure this is balanced out later with a decent grouping of anti-air. I also tried to stick a chopper with semtex, but didn't quitehave the arm. The predator missile is going to piss off a lot of group-up clans, since you can instantly drop a huge explosion down on an entire group of people, but while I originally wasn't a fan of this upgrade since it was overpowered, you can also see it coming on the radar and prepare for a good three seconds or so, gving you time to run inside or disperse. I avoided a few direct predator attacks, and it was pretty satisfying.

And finally, a few other "housekeeping" bits to mention. First off, a new version of Search and Destroy is now supported in the game. Titled "Demolition," this new mode (whether it replaces S&D or is just in addition to it) allows for everyone on the attacking team to have a bomb, and full-on respawns as the round goes on. Defenders try to stop the attacks at both an A and B site, but if attackers succeed in a single bombing their time is increased and the focus shifts to the other site entirely. This was a great mode for using the predator missile, as you could blow away teams that were moving towards sites, and the sentry guns (basically auto-turrets) could be dispatched at various choke points and used to control the flow of the map. Oh, and while I'm on the subject of capping and planting, shields are a bitchto fight against. You may not always have a buddy with you, but shield carriers can squat on a point and deflect a huge amount of fire. I managed to score some captures in domination using that tactic, and I'd assume "shield spam" will be a worthy tactic when dealing with headquarters as well. As for the new mode, demolition is a great addition to the Modern Warfare game set, and one I'll be playing right up there with headquarters for the months (and let's be realistic; years) to come. Hopefully classic Search & Destroy makes a return though too. We'll have more on Modern Warfare 2 soon, so keep checking back for more updates. As for this initial hands-on, the game is a blast, the bar is again being raised, and Modern Warfare 2 is proof positive that when it comes to first-person shooters Infinity Ward is in a league all its own. This is just the beginning for our coverage, so stay tuned for future updates and more hands-on play as we near 11.10.09.

all info from IGN.com
Back to top Go down
Scottism22
Consigliere
Consigliere
Scottism22


Posts : 354
Join date : 2009-08-23
Age : 29
Location : Wales, UK

big IGN MW2 hands on Empty
PostSubject: Re: big IGN MW2 hands on   big IGN MW2 hands on EmptySat Sep 19, 2009 7:35 pm

Really nice read Lloyd, thanks for the post.
Back to top Go down
saint-lloyd

saint-lloyd


Posts : 133
Join date : 2009-09-10
Age : 30

big IGN MW2 hands on Empty
PostSubject: Re: big IGN MW2 hands on   big IGN MW2 hands on EmptySat Sep 19, 2009 7:42 pm

NP m8 cant wait for those pro perks
Back to top Go down
saint-lloyd

saint-lloyd


Posts : 133
Join date : 2009-09-10
Age : 30

big IGN MW2 hands on Empty
PostSubject: Re: big IGN MW2 hands on   big IGN MW2 hands on EmptySun Sep 20, 2009 5:28 pm

still no sign of the L85
Back to top Go down
manufan2k8
Underboss
Underboss
manufan2k8


Posts : 608
Join date : 2009-09-16
Age : 30
Location : England

big IGN MW2 hands on Empty
PostSubject: Re: big IGN MW2 hands on   big IGN MW2 hands on EmptyMon Oct 05, 2009 4:10 pm

Mw2 will be good game hopefully it will either be really good if they have fixed the weopan balancing and spawns but if not we will still play it anyway god knows we still percervere with cod4 depite its high amount of flaws
Back to top Go down
octojellyfish2

octojellyfish2


Posts : 142
Join date : 2009-08-22
Age : 31
Location : London

big IGN MW2 hands on Empty
PostSubject: Re: big IGN MW2 hands on   big IGN MW2 hands on EmptyThu Oct 08, 2009 5:53 pm

Wat Saint Lyod Ave U Played MW2 If U Have Hw
Back to top Go down
Sponsored content





big IGN MW2 hands on Empty
PostSubject: Re: big IGN MW2 hands on   big IGN MW2 hands on Empty

Back to top Go down
 
big IGN MW2 hands on
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
[MTAS] Modern Tactical Assault Squad :: MTAS Guest Forum :: Off Topic-
Jump to: